> For the complete documentation index, see [llms.txt](https://whitepaper.sleeplessailab.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.sleeplessailab.com/experiences/game-city.md).

# Game City

Eight open character game gates, First Light, collectible galleries and an expanding creative universe.

> Four districts. Thirteen landmarks. Eight character game gates open.

<figure><img src="https://img.sleeplessailab.com/www/games/city/game-city-concept-v1.png" alt="Game City concept — four districts and thirteen character landmarks"><figcaption><p>Game City concept — four districts and thirteen discoverable character landmarks.</p></figcaption></figure>

## The gateway to character worlds

Game City brings the 13-character cast into an expanding collection of browser games. Explore the four districts, choose a character landmark and follow its game signal.

[Open Game City](https://www.sleeplessailab.com/games)

## Eight open character game gates

The official city map lists these eight gates as open as of 20 October 2026. Each game has its own controls and progression.

| Character | Game                                                        | Experience                                                                                                                                                    |
| --------- | ----------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| SOL       | [GOLDEN HOUR](https://www.sleeplessailab.com/games/sol)     | Hook golden treasures and build combos in a timing-based arcade game.                                                                                         |
| NOVA      | [CELL13](https://www.sleeplessailab.com/games/cell13)       | A parallel-world action adventure with combat, upgrades, story logs and bosses.                                                                               |
| EON       | [LUMI](https://www.sleeplessailab.com/games/eon)            | A cozy open world with exploration, activities and shared play. Personal progression remains on your device; shared features depend on the live room service. |
| REN       | [AFTER HOURS](https://www.sleeplessailab.com/games/ren)     | A character-led card-table experience using fictional chips.                                                                                                  |
| MIRA      | [SWEET CITY](https://www.sleeplessailab.com/games/mira)     | A candy match-three journey with special candies, hints and local progress.                                                                                   |
| SENA      | [AFTERFRAME](https://www.sleeplessailab.com/games/sena)     | An interactive story about imperfect memories, clues and branching choices.                                                                                   |
| HARU      | [WILDCARD NIGHT](https://www.sleeplessailab.com/games/haru) | An action challenge with upgrades, a Rule Break ability and a confrontation with the House.                                                                   |
| LYRA      | [POCKET PARADE](https://www.sleeplessailab.com/games/lyra)  | A character board-game experience.                                                                                                                            |

VEGA, RUI, KAI, NAMI and MIO remain locked on the character map. A landmark or profile does not confirm that its game is playable. MIO's POP development work and the public POP gallery are separate from an open character-map game gate.

## More ways to explore

* [First Light](https://www.sleeplessailab.com/games/first-light) has its own homepage entry for a character card-strategy game.
* [First Light TCG Gallery](https://www.sleeplessailab.com/games/tcg) presents the 13-character card collection.
* [POP TCG Gallery](https://www.sleeplessailab.com/games/pop-tcg) explores collectible creatures and their 3D worlds.
* [MV — The Screening Room](https://www.sleeplessailab.com/mv) presents character music films.

## Before you play

Initial loading and media delivery require an internet connection. Browser progress is generally stored on the current device and browser; clearing storage can remove it. Individual online features have their own service requirements.

Game scores, fictional chips, cards and collectible displays do not establish token rewards, cash redemption, NFT ownership or a mint. Check each experience for current controls, access and supported devices.

## What comes next

Development is continuing across First Light story events, POP gameplay and galleries, LUMI and character films. See the Roadmap for the delivery baseline and work in development. A completed build or source release is distinct from a confirmed public rollout.

> Reviewed 20 October 2026. The city-map gate count is a current directory check, not a full playthrough or all-device certification.
