> For the complete documentation index, see [llms.txt](https://whitepaper.sleeplessailab.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.sleeplessailab.com/experiences/game-city.md).

# Game City

A navigable map of thirteen character worlds—available now as an interactive prototype.

> Four districts. Thirteen sealed worlds. Find each signal before the gates open.

<figure><img src="https://www.sleeplessailab.com/games/city/game-city-concept-v1.png" alt="Game City concept showing four distinct districts surrounding a central hub."><figcaption><p>Game City concept — four districts and thirteen discoverable character landmarks.</p></figcaption></figure>

### The gateway to character worlds

Game City is the current public gateway to the playable side of Sleepless AI. It turns the 13-character cast into a navigable city of signals, districts and sealed worlds.

[Open Game City](https://www.sleeplessailab.com/games)

### What you can explore today

| District             | Cast                    | Status                  |
| -------------------- | ----------------------- | ----------------------- |
| Ultimate Super Stars | SOL · NOVA · VEGA · EON | Four flagship landmarks |
| ARC//ONE             | REN · RUI · KAI         | Three group landmarks   |
| NEVRA                | NAMI · MIRA · SENA      | Three group landmarks   |
| HERE//NOW            | HARU · MIO · LYRA       | Three host landmarks    |

Users can move between the city overview and four districts. They can focus each character landmark, switch between the Experience and Map Sketch views, and use mouse, touch or keyboard controls. The optional Sonic Link adds the current Game City sound layer.

### Current access

Game City is an interactive prototype, not a claim that thirteen complete games are playable. Every landmark can be discovered now, but all thirteen world gates remain sealed and identify their games as in development. Selecting a gate provides character-specific feedback instead of opening an unreleased game.

CELL 13 appears as NOVA's parallel-world signal. Its presence in the city previews a connection to her world; public game availability must be confirmed separately through an official release.

### How the worlds can grow

Each world is intended to translate a character's identity into its own interactive direction. Future releases may open selected gates, but their platform, access, gameplay, payment and any token or collectible role will be stated in the release that makes them available. A signal, concept image or locked gate is not a promise of a launch date.
